2. The card game mechanics are not good. the stats make no sense, and it makes me wonder what the point of endurance. Attack is the most important thing then it doesn't matter if you or your opponent plays a type stronger than the other card. So, endurance and attack don't matter just type unless neither you nor your opponent, have cards that are weak to each other, then its attack alone matters unless there is a tie.
Basically, the card game needs an overhaul to make it enjoyable because it's kind of just insipid and annoying to play. The strong goblin is almost impossible to kill, and I have no interest to continue trying to fight it anymore.
I got the goblins a job got the ability to fish and made them a stew and then they asked me to take the dog into the forest for more mushrooms and I was done.
I like the premise, but a lot of the things need a whole rework
It's not yet implemented, it'll be coming in Chapter 2. The list of current content is on the main page. 6 Main Quests (1 incomplete. Chapter 2 continuation), meaning MQ 6 is the one that's meant to be for Chapter 2.
I hope what you've played so far has been enjoyable and you look forwards to more! If you haven't already, there's a bunch of Side Quest content for you to discover.
I like the idea of the game, but in practice, it relies too much on RNG and randomly picking what's good. I easily swept one goblin, but then almost lost against another. I'm currently stuck on the farmer priestess fight because she has cards that synergizes in her deck, while you only have goblin cards that don't. You may have the upper hand, but enough buffing cards she uses, and no matter what matchup you have, you lose. I'm currently unaware on how to improve at the game since there is no obvious directions where content is. The first quest in the game already makes me feel defeated.
Game runs a bit slow, and the character moves a bit too slowly in such a big map even while running. ( I'm personally ok with it) The game might need some balancing or a bit of a revamp in the system to make it a more enjoyable experience.
My recomendation, lots of wind cards, less water cards, goblin deck is like "swarm" theme then cards that make you draw more cards, direct damage and search goblin cards on deck (like totally normal human card).
To beat farmers dont let them build too much by giving time, try to make all the damage that you can from beginning, I think is the way to beat that first version, all probable will change on chapter 2 when there have more fire element cards.
Remember you can defeat some gobos in the forest to get essences and collect some wood and stone to buy more essences and purchase booster packs on the gobo camp, if you are lucky and get some "brrrzerker" and "plug druid" will be lots more easy.
Anyway! yes needs lots of work an balance and stuff n.n thanks for the feedback!
Build a deck with mostly wind cards, include a lot of good spell cards. Most goblin cards are either earth or wind so wind cards are best since you have a better chance of just instantly defeating them.
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is this still developed?
1. the card battles slow down the game.
2. The card game mechanics are not good. the stats make no sense, and it makes me wonder what the point of endurance. Attack is the most important thing then it doesn't matter if you or your opponent plays a type stronger than the other card. So, endurance and attack don't matter just type unless neither you nor your opponent, have cards that are weak to each other, then its attack alone matters unless there is a tie.
Basically, the card game needs an overhaul to make it enjoyable because it's kind of just insipid and annoying to play. The strong goblin is almost impossible to kill, and I have no interest to continue trying to fight it anymore.
I got the goblins a job got the ability to fish and made them a stew and then they asked me to take the dog into the forest for more mushrooms and I was done.
I like the premise, but a lot of the things need a whole rework
How do I find the Elven Village?
It's not yet implemented, it'll be coming in Chapter 2. The list of current content is on the main page. 6 Main Quests (1 incomplete. Chapter 2 continuation), meaning MQ 6 is the one that's meant to be for Chapter 2.
I hope what you've played so far has been enjoyable and you look forwards to more! If you haven't already, there's a bunch of Side Quest content for you to discover.
I enjoyed the art and gameplay, but I seem to have found a bug. If you turn nightmare on then off, they keep the damage bonus and it can stack.
Thanks for the very prompt fix!
I like the idea of the game, but in practice, it relies too much on RNG and randomly picking what's good. I easily swept one goblin, but then almost lost against another. I'm currently stuck on the farmer priestess fight because she has cards that synergizes in her deck, while you only have goblin cards that don't. You may have the upper hand, but enough buffing cards she uses, and no matter what matchup you have, you lose. I'm currently unaware on how to improve at the game since there is no obvious directions where content is. The first quest in the game already makes me feel defeated.
Game runs a bit slow, and the character moves a bit too slowly in such a big map even while running. ( I'm personally ok with it) The game might need some balancing or a bit of a revamp in the system to make it a more enjoyable experience.
My recomendation, lots of wind cards, less water cards, goblin deck is like "swarm" theme then cards that make you draw more cards, direct damage and search goblin cards on deck (like totally normal human card).
To beat farmers dont let them build too much by giving time, try to make all the damage that you can from beginning, I think is the way to beat that first version, all probable will change on chapter 2 when there have more fire element cards.
Remember you can defeat some gobos in the forest to get essences and collect some wood and stone to buy more essences and purchase booster packs on the gobo camp, if you are lucky and get some "brrrzerker" and "plug druid" will be lots more easy.
Anyway! yes needs lots of work an balance and stuff n.n thanks for the feedback!
A bit hard actually. The battle with the goblin that calls himself strong is insane.
Build a deck with mostly wind cards, include a lot of good spell cards.
Most goblin cards are either earth or wind so wind cards are best since you have a better chance of just instantly defeating them.
Okay thx